

The image below displays the examples of pseudo-coding presented by the if statements for the controlled keys that is functioning the programmed shooter which is quotation marked with “Up” KeyDown which will be the up arrow key, the” Left” KeyDown will be the left arrow key, “Down” KeyDown which will be the down arrow key and the “Right” KeyDown which be the right arrow key that will disclose the movement around the spawning zombies coming in your way and the movement will be quick pace so that you can reset and again try to beat your high-score. Narrative is very important for developing computer games because it’s essential to have a key storyline that users can adapt and develop so the users are informed what you have to do in the game.

If you have fun playing this game that I have created, you can always Reset and get a better score. My game necessitates of a programmed objected shooter which constitutes with spawned Zombies “coming at you” non-stop until you run out of health and you obtain your high-score for the various zombies you have killed. The planning of my Java set game is to develop the enjoyment of Zombie survival arcade games that requires acknowledgement and the endlessness of high scoring gratification.

Design is very important for developing computer games because it’s critical to how you format your game so you know what you’re working with.
GREENFOOT PIANO SCENARIO CODE SOFTWARE
For my design, I will create my Zombie survival arcade game which will include the formatting of narrative, pseudo-coding, flowcharting, action listing and graphical tooling using the Java software Greenfoot that has been required to be utilised.
